In an interview, Executive Producer David Walgrave explained the studio’s decision to go with turn-based gameplay when it comes to Baldur’s Gate 3 combat, rather than sticking what the franchise is known for. One thing franchise fans might have noticed is how the Baldur’s Gate 3 combat looked different from how it was in series past - namely, it was entirely turn-based rather than in real-time. In case you didn’t see it, yesterday, Larian Studios (Divinity franchise) revealed our first look at Baldur’s Gate 3 gameplay.